Leap Motion just announced Interaction Engine 1.0, a toolkit that integrates the company’s controller-free motion tracking with Unity. Amongst other things, this could be an important step forward for natural hands-to-objects interaction in virtual reality environments.
From the announcement:
Last year, we released an early access beta of the Leap Motion Interaction Engine, a layer that exists between the Unity game engine and real-world hand physics. Since then, we’ve worked hard to make the Interaction Engine simpler to use – tuning how interactions feel and behave, and creating new tools to make it performant on mobile processors.
Today, we’re excited to release a major upgrade to this tool kit. It contains an update to the engine’s fundamental physics functionality and makes it easy to create the physical user experiences that work best in VR.
Leap Motion’s $90 developer bundle pairs their motion tracking hardware with a headset mount designed to fit HTC Vive and Oculus Rift. The company is also working on a mobile VR platform that incorporates motion tracking abilities into a standalone, untethered headset.